07/02/2017 – Dodge Academy Update #1

Over the past year I have been working on a game with a small team of friends. Now known as FrigidFire! The experience has been very interesting and a big learning curve. It is our first proper game that we have spent more than a few days on, which has made it quite the challenge […]

05/09/2015 – Action At Sea Update #1

So back to classes, I have completed Proof of Concept which was an awesome class to work in a group with.   We ended up making the game multiplayer which was suggested by Pete (teacher) and from there we actually have a playable version to go online! Playable Link: http://karajensen.com/Study/ActionAtSea.html   So Term 4 starts […]

05/09/2015 – Bocket Unreal Game Jam

July Game Jam – Rocket and Roll (The one after June ) came along and we thought we would participate again. This time I came up with an awesome idea, which we plan to continue and are working on. This was a huge success and I couldn’t recommend game jam’s any more! They are beyond […]

05/09/2015 – Female Character UE4 Setup

During the holidays after that class had finished few friends and I decided we wanted to create a multiplayer game (that didn’t go anywhere) However I did create this customizable character for that game over the holidays which was still an achievement. Overall it was a good experience, even though the team lost motivation. I […]

05/06/2015 – Proof of Concept

June 5th, 2015, 2:32 am Final update for now is!!!!! Proof of concept Proof of concept is just awesome, you pick a students game and work on it! I ended up going with Reece Griffins. He’s an awesome guy and we work really well together along with the rest of the team! I am really […]

05/06/2015 – Handblaster & Heart Defender

It’s been a while since I have done a personal project but here are 2 Game Jams I did with 1or2 friends over 2-4 days (Note these were done quite a while ago now)   #1 – Handblaster Handblaster is a First-person pvp game quite like counter-strike however different. You get boosts and have set […]