Alrighty, thought I would do an update since it has been a while now.
Working fulltime and study is a little hard but slowly catching up.
So Term 3 subject that I started was Interactive Gameplay Model. At the start I wanted to do a tron-like female character which I still want to at some point, but then I had to move houses like 3 times along with other crap so I decided to do a Crab! Not just any crab the one from our Proof of concept class – Greg.
So then I sculpted Greg in zbrush to how I thought he would look, ending up with this below. I did want to continue and do some extra details but time constraints pushed me to go on.
Then I got the low poly done and baked some normals.
I thought I would show the difference of what baking normals actually does to project the detail onto the mesh
After painting him in Substance Painter I continued on and get him rigged and into UE4