14/01/2016 – Sketches #1

Here are some Sketches from late 2015 – early 2016 I have been learning to use Copic Markers and Brush Pens. I really like the style and the break from the computer when I draw. It is something that every artist should be able to do and be good at with some practice.    

14/01/2016 – Action At Sea Update #3

Action At Sea has moved so far into production. It is coming to the end of Major Production, and closer to finishing the course. Latest build can be downloaded below. This is the final build for Major Production. We may continue working on the game for Imagine Cup in the future (Before March 2016). Windows […]

05/09/2015 – Action At Sea Update #1

So back to classes, I have completed Proof of Concept which was an awesome class to work in a group with.   We ended up making the game multiplayer which was suggested by Pete (teacher) and from there we actually have a playable version to go online! Playable Link: http://karajensen.com/Study/ActionAtSea.html   So Term 4 starts […]

05/09/2015 – Bocket Unreal Game Jam

July Game Jam – Rocket and Roll (The one after June ) came along and we thought we would participate again. This time I came up with an awesome idea, which we plan to continue and are working on. This was a huge success and I couldn’t recommend game jam’s any more! They are beyond […]

05/09/2015 – Speed Sculpting

I felt that I could fix up Mr, SpiderDilloMoth and texture him nicely but it ended up wayyy too hard so here is what I ended up with there. I do have to say..I am just happy that I can now complete this process, at the start of the course I could not do this […]

05/09/2015 – Female Character UE4 Setup

During the holidays after that class had finished few friends and I decided we wanted to create a multiplayer game (that didn’t go anywhere) However I did create this customizable character for that game over the holidays which was still an achievement. Overall it was a good experience, even though the team lost motivation. I […]

05/06/2015 – Proof of Concept

June 5th, 2015, 2:32 am Final update for now is!!!!! Proof of concept Proof of concept is just awesome, you pick a students game and work on it! I ended up going with Reece Griffins. He’s an awesome guy and we work really well together along with the rest of the team! I am really […]

05/06/2015 – Modelling for Anatomy

I’ve had a fair few issues with ZBrush but have finally worked them out! (From exporting to Maya and back to UVing inside ZBrush) However! Modelling for anatomy would have to be one of my favorite classes. I am also a little behind in this class but have now fixed the issues and are on […]

05/06/2015 – Handblaster & Heart Defender

It’s been a while since I have done a personal project but here are 2 Game Jams I did with 1or2 friends over 2-4 days (Note these were done quite a while ago now)   #1 – Handblaster Handblaster is a First-person pvp game quite like counter-strike however different. You get boosts and have set […]